FAQ

How the collecting works

New to how cards, grades, rarity, and streaks work? For the basics of playing a lineup, see How to Play. Everything below is the collecting and progression layer — the part that keeps a binder worth building.

How do cards get into my binder?+

Name a mystery player correctly in any day's lineup and their card is yours — saved to your binder forever, even after the day rolls over.

Cards you miss aren't collected. The binder is a permanent record of who you've actually named, so it fills in slowly and means something.

Do catch-up (archive) days add cards?+

No. Replaying a past day from the archive is practice — it's there to scratch the itch and is fun, but it grants no new binder cards and no serial numbers. Only the live daily nine fill your collection.

This keeps the chase honest: you can't farm old days to backfill your binder.

What are sets?+

Sets are themed groups of cards — things like the MVP Club, Hall of Fame, and franchise legends, for each sport. As you collect the right players, sets fill in toward completion.

Finishing a set triggers a completion celebration you can share. Sets give long-term goals beyond any single day.

What are milestones and the showcase?+

Your binder tracks collection milestones at 10, 25, 50, 100, 150, 200, 300, 400, and 500 cards, with a progress bar to the next one.

You can also pin your favorite pulls to a showcase at the top of your binder — your personal hall of fame.

What does a card's grade mean?+

Grade is your mastery of that player, themed like real card grading. It's set by the cleanest you've ever named them — the fewest hints you used across every time they've shown up.

The ladder: 0 hints earns Gem Mint, 1 hint is Mint, 2 hints is Excellent, and 3 hints is Good.

Can a card's grade improve later?+

Yes. If a player you've already collected appears again and you name them with fewer hints than before, the card upgrades to the better grade. Re-collecting a player cleanly is its own reward.

Grade only ever moves up — a sloppy repeat can't downgrade a card you already nailed.

Is grade the same as rarity?+

No — they're two separate axes. Grade is about you (how cleanly you solved it). Rarity is about the crowd (how few people named that player). A common player can still be your Gem Mint, and a legendary card can be merely Good if you needed hints.

How is a card's rarity decided?+

Rarity comes from the crowd's solve rate — the lower the share of players who named that player, the rarer the card. Under 20% solved is Legendary, under 45% is Rare, under 70% is Uncommon, and the rest are Common.

Rarity is about how tough the player was. A card's shiny finish is something separate — its parallel — which is rolled by how cleanly you solved (see Parallels & Pulls below).

What is the serial number on my card?+

Like a real numbered card, the serial is shown as your-pull-order over total-owners — for example 3/822 means you were the 3rd person ever to collect that player and 822 people own the card so far.

Being early on a player few people have is the chase: your number is locked in the moment you pull them, even as the total keeps climbing.

What's a 1/1 (one-of-one)?+

Two different things can read 1/1. On the serial, if you're currently the only person who has ever named a player, your card shows 1/1 — a true one-of-one owner. It can stop being a 1/1 the moment someone else names that player, so an early, obscure pull is a real trophy.

Separately, the Black and Superfractor finishes are parallels numbered to a single copy (see Parallels & Pulls below). Either way, a 1/1 is the rarest flex on the platform.

What's a parallel?+

Just like real trading cards, every card you collect comes in a finish. Most are Base, but a great solve can land a shinier, scarcer parallel — Holo, Refractor, Gold, a numbered Black, or the legendary Superfractor.

The finish is rolled and locked the moment you first name a player, so a card never re-rolls — your pull is your pull, forever.

How do I pull a better parallel?+

It's tied to how you solve. Naming a player with no hints, and naming a rarer player (one few others got), both tilt you toward the premium finishes. Sweeping all three sports and riding a long streak nudge the odds a little more.

There are skill gates: the top tiers are out of reach for hint-heavy solves on common players, so the best hits go to the cleanest solvers on the toughest cards.

What are the parallel tiers?+

From common to crown jewel: Base → Holo → Refractor (numbered /50) → Gold (/10) → Black (1/1) → Superfractor. The “/N” is the print run — only that many of that finish exist for a given day's drop of that player.

Seasonal foils sprinkle in on holidays too — an Independence Day, Halloween, or New Year's edition, each with its own themed look and limited run.

Are parallels limited? What happens when a tier sells out?+

Yes — the numbered tiers have a fixed print run per daily drop (for example 50 Refractors, 10 Golds, a single Black). Once a finish is claimed out for that day's player, new pulls roll down to the next tier.

So the rarest hits reward showing up early and solving clean — once they're gone, they're gone.

What's the Superfractor?+

The ultimate pull: a single, all-time one-of-one of a player that only one person on the entire platform will ever own. Land it and you hold a true piece of Statback history.

It's the rarest thing you can pull — beyond even a numbered Black.

How do streaks work?+

Play any one sport on a given day and your day-streak grows by one. It's a single shared streak across all three sports, so you never have to play everything to keep it alive.

There's no guilt economy and no punishment — the streak is just a tally to be proud of.

What are streak freezes?+

A freeze is a streak-save you bank automatically — you earn one each time your streak crosses a 7-day milestone, up to a maximum of two on hand.

If you miss a day, a freeze is spent automatically to bridge the gap so a single slip doesn't wipe out a long streak. You don't have to do anything; it just protects you.

How does the daily sweep bonus work?+

Playing more than one sport in a day pays extra on top of your lineup scores: finishing a 2nd sport adds +250, and completing all three — a Triple Play — adds +600.

It rewards breadth without forcing it: one sport is a complete day, but the sweep is there for the ambitious.

What is an Immaculate?+

Going 9-for-9 in a lineup with no hints is an Immaculate — the rarest brag in the game. Immaculates are tracked on your profile and feed your standing.

How does the monthly leaderboard work?+

Each month your daily scores stack up — plus a bonus for every day you show up — on a global leaderboard, with both an Overall board and one per sport. It resets on the 1st, so there's always a fresh race.

You also see rank movement since the last reset and the players right around you, so you always know who to catch.

What is my Manager Rating and title?+

Your Manager Rating is one transparent status number that blends your total score, Immaculates, your best play and login streaks, and how many cards you've collected.

As it climbs you earn titles on your profile card: Rookie, Prospect, Everyday Player, All-Star, MVP, and Hall of Famer.

Do I need an account to collect?+

No — you can jump in and start building a binder and streak instantly. Creating a free account saves your binder, streak, and rating across devices so nothing is tied to one phone or browser.

When does a new lineup drop?+

A brand-new nine for each sport drops every night at midnight Eastern — the same lineup for everyone that day, so you're all chasing the same cards.

Play today’s nine →